The evolution of gaming: A bold shift from 2D to 3D, but was it a risky move?
The gaming industry is no stranger to innovation, but sometimes, even the pioneers have doubts. This is the story of id Software's journey from the beloved Commander Keen series to the groundbreaking Wolfenstein 3D, and the controversial decision that changed everything.
When Catacomb 3D, a 3D first-person game, was released, it seemed like a mere experiment. The game only brought in a modest $5,000 (equivalent to $11,750 today) through a contract with Softdisk's Gamer's Edge. In contrast, each installment of the 2D run-and-gun Commander Keen games was raking in tenfold that amount. So, continuing with the successful Keen series seemed like a no-brainer, right?
But here's where it gets intriguing. Despite the financial disparity, the team's experience with Catacomb 3D left a lasting impression. John Carmack, one of the developers, described it as a 'weird gimmick' at first. However, his brother Adrian had a revelation while playing, feeling an intense immersion that he hadn't experienced before in video games. This sparked a realization: Could 3D gaming be the future?
The team's initial hesitation is understandable. They had already begun work on Commander Keen 7, a game that promised to be a hit. But, as John Romero revealed in a 2024 interview, they had an epiphany: 'The future is getting better at what we just did with Catacomb.' The team quickly pivoted, abandoning Keen 7 to focus on what would become Wolfenstein 3D.
And this is the part most people miss—the courage to leave a proven formula for uncharted territory. It's a testament to id Software's vision and willingness to take risks. But was it a gamble that paid off? Wolfenstein 3D went on to become a landmark title, shaping the future of first-person shooters.
What do you think? Was id Software's decision to shift gears a stroke of genius or a risky move that could have backfired? Share your thoughts on this pivotal moment in gaming history!